It was also used for the macOS releases of Amerzone and Syberia II. The Tetraedge engine uses common data formats like ogg, png, and lua. However, the macOS, iOS, Android and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games. The original Windows game uses the Virtools engine, created Dassault Systèmes. Syberia uses different engines depending on the platform. You can use unar and tar to extract the offline installer package: The Contents folder will be extracted in syberia/package.pkg/Scripts/payload. Pkgutil -expand syberia_en_2.0.0.1.pkg syberia You can also download the "offline installer" package from GOG an extract it directly. You can download the macOS game data files from the Windows or Linux Steam client following Download for other OS from Steam HOWTO. To find the install path of the app from Steam, right-click and select Manage -> Browse local files The easiest way to get the data is to install the app from Steam and open the data in ScummVM. To detect from an installed copy of the game (eg, in /Applications/Syberia.app), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents directory from inside the app. You will need a copy of the Contents folder from the game as it's installed on MacOS. Only the macOS version of Syberia is supported. For more information on how ScummVM uses game data files, see the user documentation.
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